

Im guessing a lot of the basic mods will need to be rewriten and even then, the mod authors will have to get their hands on the 64bit game when it comes out. I definitely installed everything in the correct order, so I don’t understand what is going wrong. 64-bit skyrim aka Skyrim Special edition is comming.

But I dont really want to uninstall XPMSSE either. Does anyone have an idea what this is As I wrote in my original post, I dont really want to disable the logging. Bishop works fine, but none of the animations are working whatsoever! I checked SexLab’s troubleshooting as well, and nothing seems to be working (both my character and Bishop were stood on a bed butt as naked which again was awkward). 06:42:22PM Error: (00000014): cannot fetch variable named FNISaamagcastmt of type int, returning 0. Usually it loads fine, after starting the game it goes back to the same issue.
#FNIS SKYRIM ERROR 2021 INSTALL#
I have now reinstalled everything, and I am still getting the same errors. Just replying so if anyone else comes across the issue, workarounds are restarting the computer, then running fnis first thing before anything you can install new mods but dont run loot etc run fnis first.
#FNIS SKYRIM ERROR 2021 HOW TO#
For MO2, use whatever method you use to change esp's into esl's (I don't know how to do it in MO2). In Xedit/SSEedit, you can add the esl flag to mark it light. It is even flagged by Vortex as safe to mark light. I changed the file path, from a random YouTube video I found, and I received another error saying there was no animations installed etc. In Vortex you can just click it and select 'mark light'. Yet, when I look at those behavior files, the date has not changed to to. I have made the output folder, set the to that the receiving in the ini file, even copied it over to Skyrim SE date fnis.ini and even converted the behavior files with convert to SE. I noticed that FNIS was installing them incorrectly, and the XP32 skeleton wasn’t showing up. This is the video Im using for reference. Now I made sure to follow the guide thoroughly (I’ve made installation mistakes in the past so I didn’t want a repeat!) But I checked my Mod Organiser files again and noticed that SOS was overriding XP32, even though I installed the skeleton first. Hi, I’ve been having some issues with the animation side of things here! I installed everything on Saturday, and was getting on fine with the mod until the Nilheim scene, in which I got this awkward scene…
